

However, despite Christian Whitehead and his partner in crime Simon Thomley creating a prototype of a remastered Sonic 3 running on an iPhone, Sega has never shown interest in green lighting the project, nor have they offered any sort of reason why. Beyond that, after all the success and critical praise of the Sonic remasters everyone kind of expected that a remaster of Sonic 3 was a sure thing. Sega, historically, hasn’t been the most financially stable company.
Sonic the hedgehog 1 with christian whitehead engine Pc#
In late January, Sega announced it was shutting down its flagship San Francisco office and tightening their focus on digital and PC gaming in an effort to run leaner. However, looking at the bigger picture, I can kind of see why these updates might have taken so garsh durn long to come out. Apparently it’s taken this long for Sega to… Test? Approve? these updates. So why is a simple compatibility fix so miraculous? Well, because the 6 Plus came out 7 months ago, and Christian Whitehead, one of those responsible for these incredible Sonic remasters, stated that a fix had been sent into Sega as far back as November of last year. The issue was a display bug that would cause the games run in a tiny window in the corner of the 6 Plus screen, essentially making them unplayable. All of these Sonic games have had a crippling issue on iPhone 6 Plus devices ever since Apple’s new phones became available alongside iOS 8 last fall.

It’s a miracle of miracles! All three of the superb remastered Sonic iOS games–that’s Sonic The Hedgehog (Free), Sonic The Hedgehog 2 (Free), and Sonic CD (Free)–have finally received iPhone 6 compatibility updates.
